Go down about 33 lines and you'll find Array m_controlPoints. If you don't do this, you won't be able to see the whole build grid once we increase it. The first thing we need to do is adjust the default zoom level when building. Scroll down until you are looking at data that looks like this (starting with GameObject): Now that you have the correct assets file for your platform, it's time to make the revisions. Extract just that file out and open it in your text editor. The file that contains the Field Of Dreams level is called 746ee37fafe29a34ba3f2032ea011e0a (no extension). In there are hundreds of files, some without extensions. Go into the assets folder, then bin, then Data. To get to the Field Of Dreams level, search for the first occurrence of "Level_Sandbox_06_data". This large assets file contains numerous levels. Keep in mind that it may run slow it has over 300,000 lines of code. The assets file that you want to edit is called resources.assets and resides in the data folder of your Bad Piggies PC installation. The assets file you need to edit is in a different location on each platform. So if you have an array containing 3 elements, the elements will be numbered 0, 1, and 2. You can use what you learn in this guide to edit any of the other levels in the game.Įverything uses base-zero numbering. View the Level Number Cross Reference at the bottom of this post to find out the internal names for each of the other sandbox levels. This guide will show you how to edit the Field Of Dreams level (seen in the screenshot above), which is called Sandbox_06 internally by the game. It may seem counter-intuitive that a line break is two characters and not one. These files also use \r\n (carriage return
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